Character progression
- Fixed: the team has implemented a solution that should help with offline leveling. This bug has a very complex structure, so we will be closely monitoring the players’ feedback to evaluate the effectiveness of the solution.
Guilds
- Changed: Currently, players can only change personalities within their own monument or military outpost territory. To improve collaboration between allied guilds and enhance QoL for cooperative gameplay, players are now allowed to change builds within territories of friendly and allied monuments or military outposts.
Map
- Fixed: we corrected the text listing unique resources for each region - now it coincides 100% with the icons.
UX/UI
- Changed: the legacy tech name of the Arden’s map (“Vulcan”) caused occasional confusion among players when they encountered it in-game. Therefore, we have changed it to Arden everywhere players may interact with it.
- New: one of our goals is to implement additional instruments and provide new players with useful tips on how the LiF mechanics work. Calendar tend to be confusing for the newcomers, that is why we have added special icons with pop-up instructions on how to utilize it.
Technical
- Fixed: a player can no longer apply poison for an unlimited number of times using a container.
- Fixed: NPCs on the newbie island no longer glow with blue light.
- Fixed: we have refreshed the newbie islands to prevent situations when a player could not complete a tutorial quest due to depletion of the world. We will also continue working on the tutorial, i.e., we plan to improve the quest line to give a better taste of the game.
This patch also contains an update for the anti-cheat software. The integration was successful, but players may still encounter minor difficulties while logging into the game for the first time after the patch.