First, let us recap the changes that had already been done since the Season 1 launch:
- Exp.gain per action was increased by 300% for “Season Arden” world.
- Exp.gain per action was increased by 200% for non-seasonal “Arden” world.
- Naked players no longer receive x2 damage on Arena.
- We have altered admin.lands (blue territories) for "Seasonal Arden" - now they should not forcibly dismount players without an opportunity to recover the horse.
- Knool spawn points in knool camps were fixed. Now the outer circle respawns after being killed.
- We have added 1 more forest maintenance tick every in-game day (at the beginning of in-game day) for both non-seasonal “Arden” and “Seasonal Arden” worlds.
Seasonal
- Fixed:minor corrections in UI - Age duration is now displayed correctly; guild cap is 70 unique accounts.
- Fixed: we have improved teleportation points and descriptions on “Seasonal Arden”, so now players can better control their destination.
- Fixed: we have restored teleportation from “green” and “orange” zone to “Seasonal Arden”.
Character progression
- Fixed: we have introduced a solution which enables stable offline levelling and re-specking when the skillcap is reached.
Crafting
- Changed: “Flax Oil” was renamed to “Linen Oil”.
- Fixed: “Noodles” and “Linen Oil” icons are now visible in inventory.
- Changed: “Linen Oil” is now included in the following recipes:
- Thick dried hide - 1 unit,
- Thin dried hide - 1 unit,
- Rough Thick Dried Hide - 1 unit,
- Soft Thick Dried Hide - 1 unit,
- Rough Thin Dried Hide - 1 unit,
- Rough Thin Dried Hide - 1 unit,
- Pack of Thick dried hide - 1 unit,
- Pack of Thin dried hide - 1 unit,
- Pack of Rough Thick Dried Hide - 10 units,
- Pack of Soft Thick Dried Hide - 10 units,
- Pack of Rough Thin Dried Hide - 10 units,
- Pack of Soft Thin Dried Hide - 10 units
Forestry
- Changed: many feudals have already noticed that the trees once again has a chance to die before growing. However, the morbidity rate was rather steep. We have decreased the chance of tree death to 15%.
Cooking
- Changed: the following recipes were temporarily removed from the game (encountered bugs, fix pending, need a little bit more time):
- Olivier Salad
- Ashlyamfu
- Adjaruli
- Chicken with potatoes and mushrooms
- Noodles with cheese and bacon
- Cream cake
- Fixed: some recipes got too “exotic”. We have changed the ingredients to those everybody has in their kitchen.
- Fixed: we have added the missing icons for certain food recipes.
- Fixed: we have restored "Blueprint" and "Recipes" tabs in "Kitchen" and "Big Cauldron".
- All new food recipes are considered "Delicious food” and give the appropriate food multiplier bonus.
Jewelry
- Fixed: we have improved translation of artistic description for new jewelry recipes on various languages.
Combat
- Fixed: we have made the necessary changes to fix the JH announcements in the game - now they will happen according to the effective schedule (Tue-Fri-Sat-Sun).
Techincal
- Fixed: the plough no longer burns when in use (although it looked kinda cool…).